Sunday, April 28, 2013

Gear Review: Korblox - Fallen's Spine Blade

Korblox - Fallen's Spine Blade

Korblox - Fallen's Spine Blade

Mesh: 10/10
The mesh looks very epic and deadly. It's a sword made entirely out of bones. The bones of Korblox's ememies, I'd assume. The blade of the sword is made of what looks like a spine with sharp points sticking out both sides. The handle looks like an arm or leg bone of some sort, and the point in the middle looks like a thigh bone. You can tell a group of warriors is one not to mess with when they craft swords out of their foes' bones and use it against them.

Texture: 8/10
The texture of the sword's bones is a shiny black metal surface. It looks like the Korbloxian soldiers coated the sword in metal so it would be more durable in battle and not break so easily like regular bones. In between each of the spinal cord bones is a dull blue glow, like electricity or some blue energy holding all the bones together rather than just glue.

Usage: 7/10
You'd think that because it's a Korblox sword it would have some sort of special move or power, or at least some special attribute to it. But it doesn't. It simply slashes downward and that's all it can do. But it does about 50 damage per hit, making it a 2-hit-KO sword. And when you kill an opponent with it, it turns them to bones via the Skeleton Package in the catalog, which is an awesome effect - but not a new one; other gear also have this effect.

Price: 4/10
The pricing definitely could've been better. At first because it's an amazing sword made of bones, you'd think it would profit. It was 800 robux with 999 sold, even less of a price than the piano from last friday. But its average price stands at around 1,143 robux, which is the lowest the price can possibly be with the owners making 800 robux. So really, the sword made no profit whatsoever. It may raise or lower during the week, but I'd suggest selling or trading it away now as to not take any chances.

Overall: 7/10
The pricing could have been better due to there being zero profit, and it gets boring after a while considering it only has one attack maneuver, but the Korblox Fallen's Spine Blade looks epic, is powerful in battle, and can LITERALLY reduce your enemies to bones. It's not good in investment, but it's definitely good in a fight.


Saturday, April 27, 2013

Shoot The Rapids - CFrame Review

Shoot the Rapids - Cedar Point

Although this game may seem like a place, it's actually CFramed, and many non-scripters don't understand the time and dedication we put into these epic games, just look at The Roblox News Egg Hunt. This is sort of like a roller coaster, it's a very neat one too. The game has lots of pathways to the area and the coaster takes place in a river at first, and then you go into the air and down, sort of like a real coaster I suppose.

The first thing I thought to myself when I entered this game was "This is empty?", but then I realized it was just a spawn. I scurried through the pathways and came to a COASTER CART, that was filled with NOOBS. But, remembering noobs are epic, I jumped into the cart with dignity, and began the rollar coaster  ride of my life.

We started off taking a few small turns, very nice, smooth turns. Then we reached a railing that was sort of diagonally pointing vertical, and we naturally went up it, not knowing what was going to happen next. The game is quite a site from the top too, although there's not that much CFraming compared to games like Serene Mill and Tarnished Coast.

We reached the top of the line, and then we realized we were about to take a massive dip down, so I jumped out.. FAIL.

Round 2:
We did the same as above, and this time I didn't jump out, when we reached the bottom of the treacherous railing, we were forced right, and left again. After that we got another horizontal line going up and down, that wasn't so scary, so I lived. We then got bored because the ride had finished...
THE END.

Now to the review.
The game had many small, detailed CFramed parts, some just hard to appreciate as they were difficult to spot - very subtle. And some were just epic. Lots actually. And so I liked it. The fact that the roller coaster moves extremely smoothly and was scripted by the same user who created the map; a multi-skilled individual.

Scripting: 8/10
Could fix some tiny glitches.


Building: 9/10
Great Cframing and coaster design


CFraming Overall: 8/10
Although they were very small I couldn't have been happier, well I could have.


Overall: 8.6/10
It's a very nice game, but to improve on user experience, the place could benefit with a more exciting coaster track with loops and sharp turns.

Thanks,
~Zakary Wilson

Friday, April 26, 2013

Gear Review: Deluxe Blue RoPed


Deluxe Blue RoPed

Welcome readers! Chubbs21 here again with another gear review! Today we will be reviewing the Deluxe Blue RoPed!

Mesh: 10/10
It's exactly like it's it supposed to look like, an electric scooter. I happen to have one so I know that it looks good. The base seems to be just like mine, and so do the wheels. (Except the colors and stuff of course) There is no mistakes in this scooter.

Texture: 8/10 
The texture nicely fits all the interesting parts of this RoPed. On the base there is a cool arrow pattern with the ROBLOX logo on it. The only thing that upsets me is there really is no texture on each part. Just a simple color. Roblox could of at least made the tires like like tires and the metal parts with a steel like texture or so.

 Controls and Abilities: 8/10
To control this gear, just use the WASD keys.
It is pretty hard to turn with the A and D keys because it usually turns to far.
To speed up, hold W. To slow down and/or go backwards, hold S. This RoPed is noticeably faster than the red one.

Money Value: 9/10
The cost of this deluxe RoPed is 500R$ just like the red. I say it's worth each robuck. Even though it may be a BIT expensive for some, I really like it. It's fun doing tricks and flips and races with this scooter!

Overall: 8.75/10
The mesh of the scooter is really cool, the texture is fine, the cost is just fine. the controls could use a bit more fine tuning to improve handling, but is very fun to use in a race!

~chubbs21
Gear: http://www.roblox.com/--item?id=112593687

Thursday, April 25, 2013

Snake Sniper Gear Review

Happy late Earth Day everyone! I'll be reviewing the Snake Sniper today, I mean snakes are creatures of the earth right?
Snake Sniper

Abilities: Equipping it makes you lay down in a casual sniping pose. There's not really a variety of abilities on the gun itself, it's just simple click n' shoot. Now, as I mentioned before it shoots out snakes. When these snakes hit a target they will leech onto them, sucking away half their hit points! That's right, two shots from this, and your opponent is done for. 8/10
  
 Looks: When you look at this, what's the first thing you notice? The scope? No. The trigger? I don't think so. It's the hostile snake head striking fear into your heart. The bullets are also snakes.  Overall it has a greenish color scheme, a bit of camo going on at the stock. The ammo gui has a snake scale texture, and we also have the scope which is yet again a snake head. 9/10

Pricing:  It's price is 1,000 robux, and it's going offsale. If it goes limited, then it was worth to buy it before it did. If not, it's just another gear in your inventory. Doesn't look really that nice when equipped on your character. I doubt you'll use it much, it's not that much fun. 6/10

Hand glitch
Overall: Has some nice features, but I think it might be a bit overpriced. Also, there is a glitch and your hand positions get stuck just like on the sniper animation if you unequip it. 7.5/10



Wednesday, April 24, 2013

Place Review - Robloxity [BETA]

Hey everyone, PeerPants here with another place review! Today, I will be reviewing the sequel to Welcome to the Town of Robloxia. Welcome to the Town of Robloxia was the most played game on ROBLOX for a long time, until 1dev2 was banned. However, he his back as 1dev3, with a new hit game, Robloxity. I am going to be reviewing different aspects of the game. So, without further ado, let's start!



Teams

When you enter the game, you are placed on the 'Unemployed' team. You have the option to select a team from the list of teams, which are, in alphabetical order:

  • Business Worker
  • Cashier
  • Criminal
  • Daycare Worker
  • Doctor
  • Factory Worker
  • Fire Fighter
  • Fisher
  • Kid
  • Mechanic
  • News Team
  • Pet
  • Police Force
  • Prisoner
  • Public Transport
  • Restaurant Employee
  • Teacher
To join any of these teams, you have to find the spawn, which are placed around the map in the corresponding places, so for example, the Police Force spawn is at the police station.


Vehicles

There are also a number of vehicles you can purchase in-game, with money which are:



  • Car
  • Car (extended)
  • Truck
  • Truck (extended)
  • SUV
  • Company Van
  • Taxi
  • Police Car
  • Police SUV
  • Ambulance
  • Firetruck
  • City Bus
  • Cargo Truck
  • Bicycle
  • Sports Car
  • Convertible
  • Minivan
  • Jeep
  • Exotic Car
  • 10 Wheeler (flat bed)
  • 10 Wheeler (cargo bed)
  • Motorcycle
  • Boat
  • Helicopter
I have tested all of the above vehicles, and they are all working well. They go from low-end vehicles, like the normal car and the bike, to high-end vehicles, like the exotic car and the helicopter.

Map

The map is far better than the map in Welcome to the Town of Robloxia. It's bigger, and has lots more interesting places to explore. There are also lots of different places you can buy, ranging from $200 to $500, VIP houses being the most expensive. There is also a lake in the middle of the map, where users can purchase boats to ride around in. There are different buildings suited to all of the different jobs, for example there is a police station with a prison, where police can lock up criminals.

Overall

Gameplay: 9 / 10



The game is really fun to play, when you get involved in everything that is going on with the other players. They stage robberies, and there are sometimes big police chases, all made possible by 1dev3!



Effort: 10 / 10



The scripting works flawlessly, and there is a bigger variety of homes than in Welcome to the Town of Robloxia! The map is also far more detailed.



Creativity: 9 / 10



The map is far more imaginative than 1dev2's game, with farms, beaches, petrol stations and lots more!



Overall: 9.5 / 10







Opinions From Other Players


cpbuilderman:
2nd best city game
 lavigor
I think it's awesomely done and includes amazing tools and features. 10/10 from me!
DarkGenex
aktualy iz oder paradis (translation: actually is OD'er paradise)
ZakDarke
Needs a map, because the gameplace itself is quite big and it's easy to get lost. Maybe as gear 1, and it expands into a fullscreen GUI. The FullScreen GUI button isn't needed, as it has no effect.
Playing with friends is awesome, and the jobs are cool. It's unique because to get a job, you have to find the spawn, instead of choosing it when you join. I like that.
The cars + boats are AWESOME! Recommended to all.
Arbirator
 The detail of the place as a whole, and the sheer amount of jobs available make this a great ROBLOX game.

You can view a video review that was posted on the ROBLOX YouTube channel below.

Impersonation of staff members on Roblox News.

Hello ROBLOXians,
This is zinc707 here - I just wanted to let you guys know about an issue that has been occurring lately. We've had numerous reports of users that are impersonating us on Blogger. Below is an image of one incident that was reported. These users vandalized another user's blog with these comments - claiming to be us.
To clarify, Roblox News does not endorse flame wars/competition against other blogs in an unethical manner. With that in mind, I will be adding a link under every Roblox News staff member that points directly to their real profile. You can compare the usernames of those users to the real profiles, and verify if they are us or not.

If you find that a user is impersonating one of our staff members, please report them to Google/Blogger, so action can be taken. Also - send me an email with the link to the user's profile, so I can personally deal with them. My email dedicated to Roblox is joshuadeboer707@gmail.com

Thanks,
~zinc707

Saturday, April 20, 2013

Poll: Roblox News Egg Hunt.

Should the Egg Magnet push/pull all eggs?
Are you having fun so far?

Updated Review: Flood Escape



~/Flood Escape\~ SAVE WINS! + EXTREME MODE!!_Image
Flood Escape is a game worth visiting. With minigames to keep your attention, and different game modes varying on the skill you possess. 

These skills involve how fast you can move your mouse, turn your character, and jump in this game. Because each level of the flood rooms has different obstacles and some feel like they're impossible, but they're very easy.

I, well, I think we all know my level, hard-man..

Skills right? I would like to see you beat that. 
Well, you probably could, because I'm the biggest fail at obstacle courses ever.

As well as the main part, flood escaping with obstacle courses, you also have a group of minigames, which I mentioned in the opening paragraph. And they can be fun, one is a bit like a round in Quadratum Havoc (reviewed by Arbirator) and it includes getting to the right platform in time. The other minigame is an obstacle course.

This game also includes some small C-Frames which create an beautiful, but tiny details, which are great! I've always been one for the epical C-Frames. And now I have them, finally in one game I have CFramed.

You could say the scripting on this game is amazing, it does what it's meant to do, and that's great. So all those people who say: "The scripting isn't good enough", ask yourself, can you see that code? Does the code do what it's meant to do? And the answer to this game is, no, and yes. You cannot see the code, that would be stupid, but you can tell that it does the exact thing it is meant to - nothing more, nothing less.

This game is very well built and scripted, and made. It's build with structure, it's a strong game, and there's not many games that are about floods and can beat it's stand. So for that, I congratulate the creator. He did a fine job.

As this is an updated review, there isn't much to add from the previous review done by the long-gone RefreshingWater/DxandJohnCena. This is probably the most I can add.

Scripting: 10/10

Building: 7/10
More epical cframes please!

Gameplay: 10/10

Overall: 8/10
There's much to do in this game, and you can never not be occupied in a task.

Thanks for reading!
-Zakary99

Friday, April 19, 2013

Roblox News Egg Hunt 2013!

Greetings fellow egg hoarders of ROBLOXia! As many of you are now well aware, the Roblox News Egg Hunt 2013 was launched this week on Wednesday 17th April. In the two days it has been running the game has received 2,380 place visits, 262 favourites, and a total of 7,601 eggs as of writing! The rarest egg so far is the Korbloxian Fabergé Egg and the most common is the Unsettled Egg of Jitter. This year we decided to use a cycle of three separate maps for out hunt - 2 from previous years and 1 completely new map!


Roblox News Egg Hunt 2013! (Grand opening!) _Image

This year, Zinc707 and I really want to step up the game of our third annual egg hunt. We pushed our abilities to new limits with both scripting and retexturing, but also took on a new member of our project team; LOLFUNNY12345. He became our excellent level designer and is the talented individual behind the valley map, complete with caves, caverns, and cliffs high above the map. LOLFUNNY is an adept with the c-framing technique of construction, building

detailed walkways and utilising rotation and axis placement. Our previous projects had never seen the likes of an accomplished c-framer and we feel very are to have him on our team.

Our full team consisted of arbirator (Creative Director and Retexture Artist), Zinc707 (Lead Programmer), LOLFUNNY12345 (Map Designer), TheEasterZombie (Retexture Artist), IBarrageI (Retexture Artist), NonstopEpic (Retexture Artist), DarkGenex (Retexture Artist and Badge Designer). 

The Eggs!
As for the eggs - they are the greatest you will ever see from an RN Egg Hunt! They are extremely varied this year, with some throwing lethal gamecards at you, while others go out of their way to avoid you and teleport around the map. Some have environmental effects which change the gameplay across the whole map, while others product visual affects to signal that they have spawned - the King Midas' Egg for example, will turn every part it touches to gold, leaving a trail of riches behind it.

Badge images designed by DarkGenex


The Gamepasses!
Aiding enthusiastic egg hunters with their sport, we decided to implement some useful gamepasses for users to purchase. These passes enhance the egg hunt experience through granting them with tools that give them an edge over their opponents - especially for rare eggs!

         
The Egg Magnet 
Buying this pass will grant you access to the Egg Magnet tool in-game. This tool attracts/repels eggs with metallic properties towards/from the player. To reverse the polarity hit 'Q'. Reversing the polarity causes the magnet to pull towards you, the default setting of the gear is to push metallic eggs away.

Protip: useful for collecting rare Fabergé eggs and for pushing Ninjitsu Egg into other players to distract them!



The Rare Egg Compass 
Buying this pass will grant you access to the Rare Egg Compass tool in-game. This tool points to the rarest egg (that you haven't already found) currently in the server.


Protip: Check it regularly and always head in the direction it is pointing - it will always take you to eggs that you do not have, unlike the ROBLOX Egg Hunt 2013 version of this gear.


Currently there are 17 eggs to collect (Korblox Fabergé has been disabled for bug fixes), so get hunting today! More eggs will be added as the hunt progresses - and perhaps some more gamepasses. Among the eggs to be added are the contest winners from the Eggcentric Retextures contest hosted back in March. We are revealing the winners to this contest when the eggs are added to the game, so keep your eyes peeled on the blog and on the Egg Hunt badge list! Also look out for special events we will be holding during the egg hunt and remember to always send us your best screenshots of your egg hunt experiences to robloxnewshelp@live.co.uk, suggestions for eggs are also very welcome!


Thanks,

Arbirator
-Editor of Roblox News

Hat Review: Studio Superstar

Hey guys! As some of you may have noticed, those that were able to successfully obtain all 6 Studio Eggs from this year's Egg Hunt were awarded a super-special-fudge-coated-deliociously-awesome hat (alright, maybe it wasn't fudge coated, but it's still quite awesome) today. I've got to say, this was quite a surprise for me, but it was a pleasant one. So, without further ado, let's get down to the review.







Mesh: The mesh of the Studio Superstar follows the pattern of all of this year's 8-bit eggs, but goes a step further and gives us an 8-bit top hat! Personally, I love top hats, and this one just gives me even more of a reason to do so. Interesting idea, and well-executed, too. 9/10.

Appearance: The Studio Superstar heavily resembles the Eggcellent Builder Egg, which was widely considered the easiest Studio Egg to get. The colors are identical, as is the Studio logo featured on the front of the hat. The shading is superb, and while the hat itself is simple, it's still amazing. 9/10.

Pricing: You received the Studio Superstar top hat for free if you were able to get all 6 Studio Eggs, which actually wasn't quite a hard task (thanks to all the hints people left in the forums). It's a great accessory for all players alike, and, in my opinion, one of the better hats ROBLOX has released in a while. 9/10.

Overall: 9/10.

Thanks for reading, and be sure to follow me on twitter! @U98RBLX

Tuesday, April 16, 2013

CFrame Review: Countryside

Countryside (Desc.)_Image
This is another game that resembles the beauty hard work and cframing can bring. You can never find a more effective skill on ROBLOX, CFraming gives the effect to the player, if you don't like to see imagery that looks real, then you aren't having the full experience of ROBLOX and the power the users hold.

Countryside is a funny game, and very cool (though the temperature is not significant), it works very well with the ROBLOX ambient shadows and I have no doubt that when the Dynamic Lighting is released this game will be one of the top games. The creator used Blocks, Plates, Spheres and other formfactors and shapes to create one big piece of artwork on a 3D world.

Not only is this game well CFramed in it's position, the rotational view of the blocks are at the perfect angle, they are very well placed. The game contains many different buildings and CFrames, each one adds a bigger effect to the game, the best effect would be the hand-made terrain. It's a very big touch. As an old ROBLOX user, I do not approve of using normal Terrain rather than CFramed Terrain. CFramed terrain is far more effective.

The game also has a very persuasive front page, many beautiful screenshots and a very effective video to reel the user in. And my gosh it reeled me in, I couldn't keep my eyes of the screen, until Ralph jumped up on the couch and walked over to me.

This game has a very good choice of materials for the objects and models it contains, they blend in and make the game a reality.

One thing I don't understand, the ROBLOX community seem to appreciate awful BLOCKY BUILDINGS more than the beautiful rounded or curved buildings. That I will never understand. But I can say one thing, I would rather be liked for making a beautiful game rather than liked for a game like "Hotel Disaster", I mean when in that game does the hotel ever do anything appealing...

This game gets a 10/10.
I couldn't think of anything better.

If you've got a game that has a beautiful setting or you think does, then contact me on TWITTER. :D

@RBX_Zakary99

Sunday, April 14, 2013

Gear Review: Raig Table

       Hey guys, I've spent the last week debating how to write up a perfect post for this gear item. Yesterday I finally finished it, and I've got say, it was amazing. Then Safari crashed without saving the article and I lost it all.

       Every. 
       Last.
       Word.

       There was only one thing left to do. There was only one thing I could do.
I wanted to. Nay, I needed to...


╯°□°)╯︵ ┻━┻


       So I did. Luckily, ROBLOX had me covered and came out with it's own RAIG Table, which will the object of today's post. So, without further ado, let's get down to the review!



Abilities/Effects: The RAIG Table allows one to politely end a conversation with another by throwing a table at them and sending them flying off into the distance. When using the RAIG table, the gear replaces your normal face with the following: °□°. I find that to be a rather nice feature they've added, and can't really find anything wrong with the item here. People should know by simply looking at the gear that it's not going to be used for fighting, but rather for trolling. 9/10.

Appearance: The item starts off as a miniature table in the avatar's hand, but once clicked, expands into a full-sized table, ready to be sent into the nearest n00b's face. Personally, I'd rather that it start off as a large table because it looks a tad odd on one's profile once worn. 8/10.

Pricing: The RAIG Table hit the Catalog at a price of R$300, which is a bit too much in my opinion for a Social Item. However, seeing as it does have the ability to troll others, I'll cut it a bit of slack and give it a 7/10.

Overall: 8/10

Thanks for reading, and be sure to follow me on twitter! @U98RBLX


Saturday, April 13, 2013

Taking A Look Into The Dynamic Shadows On GameTest2

Well, yes they've been spoken about, yes they're epic, yes they're dynamic shadows/global shadows. The shadows are beautiful, and very, very appealing. Me and our project coder, Zinc707 couldn't stop looking at how amazing those shadows were on Skype. We just were so amazed and we both can't wait to have it on our games.

The global shadows are doing quite well, and the picture above is my step into crossroads to check them out. They are amazing. I tried 2 of my own games out with the Dynamic Lighting on, and they looked perfect; I wouldn't have wanted better. In conjunction with the ambient shadows released 2 years ago, they make the game so real, it's unbelievable. Although we can't see the ambient shadows in Studio, we can see the global shadows, and they make a real effect with floating objects. Here's a picture of my game, "Quest" with the global shadows enabled.
If you look at the floating cave on the left, the dynamic shadows have really taken an effect on it, and not only does the shadows appear, the game seems to have a very effective bloom. And I asked Zinc707 whether the shadows needed increased GPU capability, and he said "no, surprisingly they can run on lower-capable GPUs too". Maybe, with any luck those who can't run Ambient Shadows can run Dynamic. Can't get any better. Best. Shadows. Ever.

Recently, Merely tweeted a photo of a game with Dynamic Shadows, I went to that game and it indeed looked wonderful! I got a screenshot too!

If you look carefully, they really do take an effect on things a few meters off of the ground, which makes them look really good when you character views them.

I praise ROBLOX for this, and I cannot wait until they bring them out to us on ROBLOX.com.

If you would like to view them early, go to gametest2.roblox.com.


Thanks for reading!
-Zakary99


Hat Review: Gold Beach Time Hat


Gold Beach Time Hat

Gold Beach Time Hat

Mesh: 8/10
As far as I can tell, the mesh is original, and it looks pretty good. A simple, casual summertime hat for relaxing and playing some ROBLOX. The gold band in the middle is bold and thick and doesn't look like it was blended into the hat, like most of the banded top hats, which I like. There are feathers coming out of the band adding subtle detail that improves the hat's aesthetic. The top is slightly caved it not making it look too dull. I would have preferred they make the straw stick out of the hat like Tropical Straw Hat and Summer Straw Hat, but overall it's a nice, simple mesh.

Texture: 8/10
The texture of the hat looks pretty accurate. They textured the hat itself with a simple straw texture and even textured the feathers coming from the band of the hat. The hat's band, though, is pretty bland and almost textureless. Only if you look closely can you see a transparent gold texture. If the "gold" of the hat stood out more, the texture would be perfect.

Price: 10/10
This hat was limited for 50 robux with 1500 in stock, and sold out very quickly. Even though the stock was high, it almost immediately skyrocketed to 500 robux, 10 times its original price. Today is stands at a steady average price of around 400 - 500 robux making for very good profit if you were an original owner.

Overall: 9/10
While the texturing and mesh could have been done just the slightest bit better, this is the best limited item as far as looks AND profit that ROBLOX has seen in quite a while. It's the perfect casual hat for the summer, if you're out on summer break. The price probably won't go any higher, so if you were looking to invest in it you're probably a bit too late. But overall it's a nice hat for personal use, rather than for profit and I say it's worth the small price tag. 


Thursday, April 11, 2013

Strobe Tournament: Meet the team!

Strobe Tournament: Meet the team!

Quick Note:

The team may not necessarily be in the tournament, as we didn't have a team to start with we were late entering. There was an 8 teams limit to start with (we were 9th entered I think - including redditors own team).
But... redditor has said there may be an extra 8 teams entered in! So we can all hope. And ask him nicely ;)


Team Name:

RNstrobe

The Team:

LOLFUNNY12345 - Well this is me, I organised it so am obviously entering.
arbirator - The owner of Roblox News he was very keen to enter. 
zinc707 - Roblox News project coder, a good player and said "sure" when approached to enter.
miniSTICKER - As he is LOLFUNNY12345's real life brother he responded immediatley and showed talent.
zakary99 - He responded very quickly to the request for players and practiced with LOLFUNNY12345.
ZakDarke - He also responded quickly to the request and showed eagerness to join as he spoke on skype and played in-game.


Substitutes:

HeavyUnderwearhero - Responded just too late to be in first team. 
nitro357 - Responded just too late to be in first team. 
seaatle - Responded just too late to be in first team. 


IMPORTANT- 
For In-game chat please get skype and add "lolfunny12345" on skype. This will really help!!!

Fallen Artemis Vs Original Artemis Bow Review


Wednesday, April 10, 2013

What if ROBLOX created a weather feature?



Falling in love - A piece by Zakary
Strap yourselves in for a lengthy article!

I've been wondering, the ROBLOX team are making Dynamic Lighting, but is this all we will be getting? I think if we had a few more things to make the game more realistic I would fall in love as shown.

But what if they expanded their visions, to a weather category? What if your ROBLOXian could get a tan? Or while looking into the sky a lens-flare appeared on your screen? Or even if within your world it started raining and puddles were formed? What then? We would be talking a big advance from the current ROBLOX visuals, but could also make for some interesting gameplay dynamics. Each weather function would have a play in your rendering panel on the settings in Studio and if your computer couldn't handle them they wouldn't show. But those of us that can handle it, don't you wish to take your computer to the full extent of it's capabilities, like Portal 2 does on my computer. Imagine, realistic water that could splash! It would add a feel of greater realism to our blocky world.

Lens-Flare:
Lens flare has always been an excellent graphical effect in every game that has it, and no doubt it will be excellent if it was implemented into the ROBLOX engine. I often look at the sun in a ROBLOX place, and I think, "There's something missing.." and I think a\lens-flare would be just the ticket. Adding lens-flare would add another layer of realism and would make the game beautiful.


Rain:
This was a big part of my suggestion; rain that can actually splash and doesn't need to be scripted! How cool would that be? It would be able to form puddles and the physics would be excellent allowing us to have some days sunny and some days rainy. Most RPGs at the moment are consist of sunny weather, which confirms the suspicion that the game is just running a looped script. With different weather options it would allow a random function to randomize the weather and predict it, making RPGs, more real. It would be great...

More Sun capabilities:
This would also be realistic, the ROBLOX sun being able to give your character a tan, amazing, a game can tan pixels. This would be so realistic, and beautiful. I would be able to have the tan that I gain when I go to Spain on my ROBLOXian. However, the online dating prospects of this idea could make a grown man's skin crawl.


These are just small suggestions, however weather could consist of hailstones, snow, thunderstorms, tornadoes and more...!


Thanks for reading.
-Zakary99


Tuesday, April 9, 2013

Gear Review: Badblox Hatchling

Today I decided to do a review on one of our items that came from the Egg of Duty (featuring in the 2013 Egg Hunt) called the Badblox Hatchling. Hatching onthe 4/4/2013, this item is extremely common, the egg of duty egg was awarded 194878 times; meaning that 194878 people own the gear.

For those of you who read my review about the duck gear, this is going to be déjà vu, the review will be very similar due to the fact that the scripts are exactly same. For those of you who missed my other review, I hope you enjoy this one!



Abilities: 7/10
This chick can’t do anything really…. It is useless in combat but it’s a gear designed for entertainment, causing no damage or destruction. When you click with the hatchling selected, seven Rambo chicks follow your every you move until your character is KO'd, then they disappear. When they are spawned, a marching sounds can be heard which I believe is a cute little addition.This gear has little purpose and is not a very good egg item. 

Appearance: 7/10
The texture consists of yellow fur and a green bandanna and war-paint. When you wear it on your avatar it just shows a little yellow chick in the avatar’s hand, appearing to quite small. This item is not bad at all, but it's not great. I personally liked the egg itself more than what it hatched into.


Value for money:  10/10
Some people were disappointed with what hatched from the Egg of Duty, others rejoiced in the news that had received a cute gear item. While the item is obviously not perfect, it was obtained from a free to collect egg hat and so I cannot complain about it's great value for money. 

Overall: 6/10
This gear is not a bad gear for a social item, but I wished a new script had been written for it, the recycling of the script makes the gear drop points in terms of originality. However, you cannot really argue with an item that was free in the first place - I just wished you could keep the original egg as well as the hatched item.


Thanks for reading this review, follow me on twitter for ROBLOX and RN updates @darkfish900

Article by darkfish900 and Arbirator.



Strobe Tournament: Join Our Team!

Strobe Tournament!

What is this? 

Strobe is a game being developed by the brilliant user, redditor, WhoBloxedWho and 3DShooter. It was started a while back at this place. The game is very well made and is an exciting game to play, I personally can spend hours playing it without being bored.
I suggest reading the information page on the game for detailed controls.

What weapons are there?

There are 5 classes to choose from:

Defender: 

A class with a rocket launcher type weapon that can damage within a certain radius but takes more energy to fire therefore longer reload.

Cleric:

A class with a machine gun with low damage but fast fire rate. this class also feature a shield which (when hit) you don't take any damage. This class can also heal teammates by firing at them.

Knight:

A class with a semi-automatic rifle. This weapon is very accurate and great range with reasonable damage and not much energy used per shot.

Viking:

This is a shotgun style weapon with a short range but good damage. It can be very effective when used properly.

Random:

As the title says every time you re-spawn you get a random class.

What's the point of this post?

Today (9/4/2013 or 4/9/2013) redditor posted on his group Team Rudimentality saying that there was going to be a tournament soon. 
redditor's post on the group wall.
Now, why am I telling you this. I have had the idea that Roblox News can put forward a team for this tournament and win (hopefully). 
If you want to be in the team please send a Private Message to me (LOLFUNNY12345) with the subject "Strobe" and/or add me on skype and talk to me my name is "lolfunny12345" and/or tweet me @roblox_tweeter .

It will be mainly whoever enters first gets a place but if not then better Strobe players will get priority. Entries for staff and readers are both welcome.

LOLFUNNY12345

Roblox News Project Builder

Sunday, April 7, 2013

Hat Review: Speech Bubble

Speech Bubble
Speech Bubble- Hatched TL;DR Egg

This Speech Bubble hat hatched from the TL;DR Egg, an egg you could obtain from clicking an ad on the site during the 2013 ROBLOX Egg Hunt. It's a cartoon-style 3D Speech Bubble that floats next to your head. It's really plain and lacks detail, but there really isn't much detail you could put into something as simple as a speech bubble. 

Texture 8/10
The texture is simple, with the plain colour resembling a cartoon bubble found in a comic strip. The only problem I have with the texture is the shiny parts of the outline which are added to a lot of new ROBLOX items which are in my opinion, unneeded. These gives the impression that the speech bubble has been scratched or is worn in some way. Pure block colours like the classic Question Mark hat would have been more appropriate. An improvement to the texture would be adding text to the bubble - something like 'Noob' or 'Haxxor' would have added comical value to this hat. 

Mesh 9/10
While the mesh is simple in design, it resembles a speech bubble very well. With a sharp circular design and well placed comma it is perfect for all your comic book needs. The raised outline of the bubble is a nice finishing touch. The mesh of this hat is near perfect

Pricing 10/10
While it was a little harder for NBC players to find as they had to battle numerous offsite ads, it was pretty much a freebie to all. Can't complain about anything that is free!


Overall 9/10
With both a simple and effective mesh and texture, and being a freebie to obtain the Speech Bubble thoroughly deserves this high score. My only main complaint (which is unrelated to the hat's quality), is the fact that you do not keep the egg that the item hatches out of. This, in my opinion, is a far better way of pleasing players - if they don't like the egg they get an extra item to use, and equally if they don't like the hatched item they can wear the egg. Egg hatching occurring like Christmas gifts would be awesome. 


Post by Arbirator and Axelthehedgehog.


Wednesday, April 3, 2013

Hat Review: Alien Hatchling

Alien Hatchling

Alien Hatchling

With the egg hunt coming to a close in only 2 days, the mods are starting to discontinue eggs and one has even hatched already!

The Eggtraterrestrial egg hatched into this disturbing hat, the Alien Hatchling. Unfortunately, when the eggs hatch you apparently lose the egg in exchange for the prize. Bad news for those who enjoy wearing their eggs for show.

Mesh: 6/10
The mesh, although very disturbing and not very kid-friendly, looks pretty cool. It's a squishy blue-green bulb of...alien flesh, I suppose, held by 4 claws with 3 claws coming out of the back of it. It latches onto your ROBLOXians face and probably makes it difficult to get around. Many robloxians joke about the fact that it looks like Squidward's nose.

Texture: 10/10
The texture looks very detailed. There are veins on the bulbous part of the hatchling, and the skin looks sort of like frog skin. I like how they made the hatchling the same color as the egg giving it an authentic and consitent style.

Overall: 8/10
Although very disturbing-looking, the Alien Hatchling does look pretty cool and the texturing was done nicely. And it does go with the theme of the egg, which is good.

Tuesday, April 2, 2013

Dead Zone and Apocalypse Rising: The Terrain Dilema

Don't get me wrong, Dead Zone and Apocalypse Rising are both great zombie survival games. The guns (especially ones on Dead Zone) feel really nice, the loot is interesting and refreshing, the tension from the atmosphere makes me jump when I see another player, but one thing is lackluster in both games. The map.

Now, the reason I wanted to write this article is due to Apocalypse Rising's announcement that a new map is coming so I wanted to make some issues apparent. So let's start with Apocalypse Rising's map, which I consider to be the worse of the two. If you load up the game right now and play for just a short, 15-minute session, you will notice two distinct "biomes," if you will: the cities, and the "there's nothing here worth your time" zones. Also, there's nothing really unique about any section of the map, no weather changes, no elevation changes, no style changes, nothing. The cities are all monotone too, no significant landmarks to tell you which city you are in and very little difference in density and height of buildings.

SO FLAT! Small hills help, but aren't enough
Next, let's look at Dead Zone's current map, I say "current" because there was a much better map before ZackZak decided to change it back for whatever reason, which was also the map I did the review on. This might seem odd at first, but the current map is better than Apocalypse Rising's map because it slightly restricts the player's movements through the use of impassable mountains. These days, people are looking for a lot of freedom in games, but a little bit of restriction helps create a more natural environment (you can't go everywhere in the real world, can you?).
Old image of Dead Zone I had left form the review. Note the hills and mountain range, so much  better!
There is one super duper important feature which is lacking in both maps, that is elevation and terrain differences. I saw Gusmanak posted on twitter an image of a radio tower along with a message which implies that the elevation problems will be solved, however, it won't be unless large amounts terrain gets elevation differences. Not to say adding a radio tower or a small hill is a bad thing or it's not an improvement, but it's just not enough to fully immerse a player.

To be honest, I'm not too impressed with the alpha version of the new map Gusmanak posted on his twitter. Sure it has some nice hills, sure it has a larger city, but the terrain still screams "BORING!" A mountain range right smack in the middle of the map which separates two sides of the map, or a canyon which houses a top secret military outpost could provide so much in terms of gameplay.

Alpha version of new map, note the flatness
(As a side note, since it strays from the point I'm trying to make, the number of small towns is way too high. They seem like fillers and can be replaced with terrain features. No one loots there past the first 5 minutes anyways.)

On top of this, the map still provides no flow. There are way too many roads and not enough restrictions which will force players to encounter each other more often in the wild. Reducing the number of roads and increasing the number of terrain features which block certain paths to cities will create way better flow. Being able to walk in a straight line to any city is boring and requires a larger map to elongate the travel time. But impassable terrain like a canyon or a wall (perhaps for quarantine reasons) will make the travel time longer and make the map feel larger than it really is. Non-flat terrain serves to accomplish 5 major things:

1. It improves uniqueness of a particular region, you will no longer have to guess which part of the map you spawn on. When you see a canyon or a mountain in the distance, you will immediately know where you are and what routes to take to get geared up.
2. It gives more "flow" to the map. Obviously, you can't fly over a chasm, so smart placement of different terrain elements can force chokepoints and dangerous areas to occur naturally.
3. It gives more options to the player in terms of PVP options. Currently, when you see a player in the open you want to kill, you both will engage in what I like to call "the dance of the derps" in which both of you fire rounds at each other, jump around, and pray to god they hit. With terrain features, you could, hide on a mountain and setup an ambush, snipe noobs in a city from a mountain, or shoot down at people in a canyon camping for loot.
4. It allows the fog to be pulled back. No one likes fog. For fog to be in the game to purposefully prevent you from seeing all the way to the other side of the map is really annoying. Terrain features will limit your vision naturally, not artificially. Fog still has to be there, it just won't be so "in your face."
5. Make the map feel larger than it is by making the player work around the terrain in order to get to their destination, thus, increasing travel time.

I really want the maps to provide more than just locations for spawning loot. I want to be able to use the terrain for more than just running in straight lines. Also, just bring the old map back ZackZak, it is much better.

TL;DR Mountains, canyons, and other terrain features will make maps of Apocalypse Rising and Dead Zone much more interesting. No one likes flat things.