Showing posts with label Strategy Guide. Show all posts
Showing posts with label Strategy Guide. Show all posts

Wednesday, July 9, 2014

Summer Games: Quick Tips

Greetings all! My number one tip to you would be to give up trying to get in the top 20 and do something with your life; I'm just joking of course, your life is already a lost cause, and it is indeed possible to get in the top 20! Who needs sunshine, when you have the Summer Games where you can sit on your computer for an entire day and drink vast quantities of caffeinated drinks?

This Summer; why go to the beach when you can enjoy screaming obscene things at people across the internet?
Irony.

On a serious note, I hope you are all having fun in the Summer Games. I know they are difficult, but valiant effort is rewarded and exploiters are being dealt with by the Summer Games' creators, server admins employed by developers, and of course the ROBLOX moderation team. It might leave you with a severe case of jaw-drop when I say it is indeed possible to get in the top 20 on the daily leaderboards despite what the community is saying, especially for games which don't just require point hoarding (grinding) and luck, but rather skill and expertise. For each game in the Summer Games official ROBLOX event I will be detailing a number of tips that will help you shoot up the leaderboard and battle for supremacy with the top dogs and no-lifers (like myself). So, get the blood pumping, the adrenaline racing, and the profane language at the ready; it's time to enter the ROBLOX Summer Games.

Friday, March 28, 2014

Twisted Plastic 2 Guide and Review

Twisted Plastic 2 [MEGA UPDATE]_Image


Hello readers, RayMan36 here with esentially a 3D Tank Wars. I'm talking about the awesome Twisted Plastic 2 by Taymaster. I'll give first a review, then a guide to help get the full value of the game.

Thursday, January 30, 2014

The ROBLOXian's Guide to Becoming a Virtual Serial Killer


Don't Panic.
Kudos to you if you get the reference

     The Basics:

     When the game begins, everyone is given a random name. You will be assigned the job of Sheriff (you receive a gun), Murderer (you receive a knife), and Innocent (everyone else, you receive nothing). This guide assumes that you have basic knowledge of the game.



     The Murderer:

     You have to think like an innocent. The main rule of being the murderer is "Don't Panic." If you start to freak out, you will probably kill someone in the open, not catch someone when you intend to. You have to stay focused. In the beginning of the game, get an idea of where people are spread. If you can single someone off by themselves, go for it. Be careful, though. If you are talking to someone and they die, anyone could put two and two together and realize it is you. There are two tactics you can employ to win.

     Sociopath Tactic: If you are good enough as the murderer, you might be able to get away with this. Else, you will have no chance. Immediately discover who has the gun. Inexperienced users will hold out their gun and walk around. Follow them around, befriend them, and when they are out in the open (it doesn't matter HOW many witnesses there are, so long as they are about 5 studs away). Murder that gun-wielding maniac and guard the dropped gun with your life. You can pretty much spin and swing your knife and get away with it, but some people are smart. They just realize that they can run out the timer. If you try to chase them down, one can grab the gun. Know that you can throw the gun by holding click for a second and aiming, play it smart, and you should be able to win.

     Lesser-Sociopath Tactic: For the people who aren't gifted with the inner ability to think like a genocidal maniac. No matter what, always:

  • Restrain yourself from panicking.
  • Only kill if you are within one or two studs of the person, and if there are no witnesses at all (does not matter near end of game).
  • Know who has the gun, and never be near them when you kill.
The first thing you want to do is find someone who is wandering by themselves. Track them down for a bit, and then rip them apart. Take them down one at a time, don't be ambitious. If you are discovered, either play dumb or murder as many people as you can in a futile attempt to win.




     The Sheriff:

     You spawn with a gun in your inventory and see a blue GUI telling you to kill the murderer. Excited, you pull out your gun and start looking around. You have already made a mistake. Any decent murderer will immediately try to find the person with the gun first. If you hold out that gun you will be either the first person dead, or the murderer will stay so far away from you that you won't witness a thing. No matter how many times an innocent screams for someone to say if they have the gun, you have to keep quiet about it. There isn't much to say about being Sheriff, you are just an innocent with a weapon.


     The Innocent:

     Your job is to almost be killed...but not be killed. If someone starts chasing you with a knife, you have to go off like an alarm, screaming the killer's name. If the Sheriff shows his gun, he's going to be targeted. Its your job to follow him as a witness if he is attacked, and as an "heir" to the gun if he is killed. There isn't a lot to say for the Innocent either. Try to stay alive, always be on the run, and think logically. If there are five people in the same room as you and you hear the knife, you are obviously all innocent.


     Map Specific Tips:


  • If the gun is dropped on a map , there is a likely chance the murderer will guard it. Get on the roof above the gun, and drop down on it and run.
  • On the laboratory map, it is easy to kill unnoticed as murderer. The only problem is that you have to track down the innocents and will run out of time. Do not waste your time, and start killing right away (don't be too hasty and be caught, though).
  • Any good murderer should be able to win on the office easily. It is very small, confined, and yet there are many walls that can conceal your blood-lust.
  • On the city map, you can hide in the trees as an innocent and be almost completely concealed.


Of course, this guide isn't even complete and might never be. The game hasn't even officially left beta stages.

Looking for a review for Murder Mystery? Look to Banjobug's post for that.

Links:
Murder Mystery Game 
Banjobug's Review of Murder Mystery

.
Did I miss any important tips or tricks? Have a game you want me to review? Tweet it or PM it to me.

Tweet tweet. @FiniteBlox

Thanks for reading,
     ~FiniteBlox

Monday, August 19, 2013

Strategizing: Roblox Battle Part 3: The Rocket Launcher

Decisive tool of destruction or the poor man's personal cannon? That is the question we will be asking here in part 3 of our ROBLOX Battle guide, this time covering the widely used classic, the rocket launcher.

As always, we're going to first break the weapon down to it's bare mechanics. The rocket launcher of old was a simple gray bazooka shaped mesh that shot blue 2-3 stud slow traveling missiles that also made a "whooosh" sound as it traveled, getting closer and closer to it's impact point until it eventually blew up on a surface, or an unlucky robloxian, blowing them to smithereens. While the ROBLOX Battle rocket launcher, is more detailed, and features kind of a nerf compared to the classic rocket launcher. It features a kind of slow reload, and does only 75 damage, leaving your victim with 25 health left to regroup instead of turning them into plastic bits.

Although more interesting, you can er, "rocket jump" with the weapon if you're able to aim your cursor at your feet which will send you into the air, but in a more pitiful way compared to the rocket jump of the TF2 Soldier, but if you somehow are able to successfully do this you'll have about 25 health left and with not many uses for this thanks to the map design, it's best to avoid rocket jumping with the rocket launcher unless you really want to.

So why is this weapon so low on the list, since we have 3 more to go? Well, it's hard to explain but this order is my personal picks of weakest to the most powerful weapons so you don't exactly have to follow my opinions, but back on topic. The rocket launcher lacks a little less punch than it's ye olde counterpart, but it makes up for it with it's easy use and reload animation to tell you when you actually have a rocket loaded. Most of the actual power comes from old brickbattle tactics though. Someone chasing you with a sword? Rocket launcher from behind, blow them up. Enemy on a lower elevation? Jump down and launch your projectile of explosive property.

And something else to note, backblast will not kill you due to explosion radius being tweaked to be a bit smaller than normal. I found this out the hard way by chasing someone with the sword and them deciding to pull out the rocket launcher and blow me up. Yay.

To conclude, the rocket launcher is a bit underwhelming thanks to the reduced damage, but you can easily make up for that by tricking your enemies into thinking you actually have something like a sword. Rocket jumping is pretty much useless as I see for now, since losing 75 health for a small jump boost is a bit too much risk for minor reward. Easier use will make this weapon a widely used tool, mastering it can put you on top of the competition quickly as all most people will use is the rocket launcher, or sword. To close, the matchups.

V.S. Slingshot

It all depends on the skill level of the user and your health, if they can blow your rockets up with the slingshot projectiles then you might be at a slight advantage, but if your health is low then it's time to back off so they can't take hits. Full health though? Go ahead.


V.S. Sword

If you actually have experience against foes with swords, it wont take long to dispatch them then, using the backblast on the rocket launcher will kill them if they're able to get close but it's recommended to try this if they have less than full health.




V.S. Bomb

Long range is an easy fight, predicting where they will move will be immensely helpful. Though, most bomb users will attempt to just chuck it at you without bothering to shorten the fuse. Short range may be a problem if "suicide bombing" is a tactic being used thanks to the launcher's reload speed.


V.S Superball

Switching to another weapon is the best option against a superball user, their throws are much faster than your rockets and barely have an actual reload so DPS is a big problem. Elevation though, being higher up easily gives you the advantage since you can just drop them with maybe one rocket and a quick sword swipe, but be sure to keep the deflector handy.

V.S Deflector

This is a losing battle as soon as you know it if the deflector user is competent in their ability, but if they are unable to carry out the actual proper use of the deflector, then an unpredictable firing pattern should help you carry this engagement to victory.



V.S. Rocket Launcher


Elevation, range, and firing pattern is what will determine your outcome. Higher elevation means you can rain rockets down upon them, closer range is a much riskier fight, and firing pattern is another key to the rocket launcher, don't be predictable. Use those, and you just might come out on top.


Apologies for nothing last week, as school has started and I will be a bit less busier. I will attempt to write at least one article per week now, longer lengthed since it'll be only one. We will have to see though. As always, have a nice week.


Monday, August 5, 2013

Strategizing: Roblox Battle Part 2: The Timebomb

Welcome to part 2 of my Roblox Battle strategy guide! This time we will be covering a not so very often used weapon, the time bomb. Compared to the original "classic" bomb, the timebomb is quite different, where as the "classic" one is just dropped down then beeps for a few times then explodes, the time bomb can be chucked and then will explode depending on how long you let the fuse go. But we're here to talk about the ROBLOX Battle timebomb, not the classic one, maybe another time though.

Just like we did the slingshot, let's look at this weapon down to the basics. The time bomb can be simply thrown and it will explode after beeping exactly 12 or so times, or you can hold the bomb to make the fuse shorter, then let it go hopefully with it not blowing up in your face. But since you're able to "cook" the time bomb like a grenade, then it becomes one of the more skillful weapons in the game. If the time bomb is "one of the more skillful weapons in the game", why isn't it used more? Well.. it has versatility and power, although it's just not as fast to use as the other weapons. The main problem with the time bomb is it's pretty much outclassed by weapons that are able to dish out damage and dispatch foes faster, like the superball and rocket launcher.

Don't get me wrong though, it may lack the ability to keep throwing out damage like crazy, but the time bomb is easily one of the best crowd control weapons. Group of 2-3 people chasing after you or brawling in a close range? Chuck a bomb with a shorter fuse at them and hope it blows them all to smithereens. The way damage works is sort of odd, but if you can nail someone head on then you'll be able to kill opponent in one hit, though if you can catch someone in the fray with ~20ish health, just the very edge of the blast radius will do 30+ damage.

So overall, the bomb isn't the best weapon in the game DPS wise and easily countered compared to the superball or rocket launcher, but the somewhat situational crowd control ability can be very handy especially on maps like The Depths or Crossroads, where there's usually groups of people roaming around. The damage can also be very rewarding if you're able to time the fuse correctly since as I mentioned before, the blast radius is big and  able to instakill point blank, unlike any other weapon in the game. I personally recommend the bomb as a group management weapon, and as a last resort. (aka run next to someone with the bomb, blowing yourself up and killing them)

Just like last time, the matchups.


V.S. Slingshot

If you're going to engage someone with a slingshot it would be best to catch them off guard, or in really close range as you dodge their projectiles long enough to prime the bomb and let it go. Dodging is the big thing in this.


V.S. Sword

The sword is a very fast attacking weapon that boosts the user's walkspeed slightly, so your slow priming bomb isn't exactly the best solution but if you insist, stay away from them and hope the bomb makes contact.


V.S. Deflector

By far the biggest hazard against bomb users, a nicely timed deflector shockwave will send your bomb hurtling right back at you. Even worse if it's at close range and you're just about to throw it which results in you being hurtled all across the map, so it's recommended to use something that isn't reflectable (sword).


V.S Superball
                           
Superball users will generally try to hit you from afar but you can try to chuck a bomb across to them, though they'll most likely get caught at the edge of the blast, or out of the way entirely so it's best to just get the deflector out.


   V.S. Rocket Launcher

It really depends on the skill level of the rocket launcher user, if they're the average "run in a straight line and spam rockets" then you should be good with just throwing a well timed bomb at them, although if you're dealing with someone that dodges and jumps and shoots, then the bomb isn't exactly an option anymore.


V.S. Another Timebomb

This usually boils down to who's at what range and who can prime a bomb without exploding into a bunch of plastic bits, so simply just keep your eye on your enemy and be ready to dodge and throw when needed.



That's another part down, though I forgot this at the last minute, if you're having trouble timing the bomb it beeps exactly 12 times before exploding. So count, then throw whenever you feel is best. Next part will be covering the Sword or Rocket Launcher. As always, have a nice week and thanks for reading.

                                                                                                                                                                                                                                                                                                                                                                                                     

Monday, July 29, 2013

Strategizing: Roblox Battle Part 1: The Slingshot



So, thus starts the first "series" for Strategizing, ROBLOX Battle is considered by most to be the "next-gen" brickbattle game so I thought I'd help the players having trouble with the game and being unable to learn the mechanics and many strategies behind each weapon, some more complex than others. Why not start off with what many consider the "weakest", the very looks-can-be-deceiving slingshot.

Now, I know what you're thinking "dis thing loks so wek lel xD" but truth be told, the slingshot is something much more than what you see. First, let's examine it down to the mechanics, fires a spherical projectile in an arced pattern unless you shoot it downwards, simple enough, deals about 4 damage each, okay. The farther you fire it out the arc will get deeper, but the slingshot always shoots the same when aim at the same spot, so this can be used to your advantage.

The main perk of using the slingshot is it can be used to harass foes on higher, or lower elevations which can make them easy picking if they don't react fast enough to escape your barrage of pellets. This can be particularly seen against someone with a sword, they start running towards you, start backpedaling and shooting them with the slingshot which will kill them if they keep running towards you in a linear path and slashing. Rockets can also be blown up with the slingshot projectiles but it's generally not recommended if they're close range since it'll likely get you killed.

In whole, the slingshot is best used as a harassment tool and for killing off weaker enemies, if pitted against something like a sword it does the job right, it's not something to pull out all the time but it's good for when you're facing a group of enemies that all have below 50% or so HP. Just remember to not use it against deflectors.. Anyway, onto the matchups. 

V.S. Rocket Launcher

It's generally not recommended to use a slingshot against someone with a rocket launcher unless they're medium/long range as you can blow up their projectiles with the projectiles although close range as I said before may get you killed. If they're not targeting you directly and have kind-of low health I'd say it's safe to engage them since they're clueless of your presence.

V.S. Superball

Going up against a superball user with a slingshot is pretty much suicide, since the superball is a very erratic weapon, it could ricochet off someone else and kill you, or it could fly off of a wall or the ground and smash you into pieces. Although if you insist, you'll want to engage them at very close range and generally at least a bit weak since at anything else other than close range they easily have the advantage.

V.S. Sword

Easy, the slingshot user has the big advantage here since you can easily just backpedal and keep shooting the sword wielder until they run off or keep running blindly as I'd stated before. Although it they ambush you off guard you may have a little trouble.


V.S. Time-bomb

Apologies for the lack of a better thumbnail, but anyway this can go either way, long range is a definite win for you with the slingshot since the bomb isn't too much of a long range weapon, though mid and short range are worrying depending on if they don't blow themselves up priming the bomb first or if they actually catch you off guard, all I can say here is if you don't think they're skilled with a bomb, go for it but keep distance.


V.S. Deflector

The deflector is another worry you'd probably want to keep an eye out for, since if they can close the distance between you and them your slingshot projectiles will do little to no damage to your opponent and probably kill you. So it's very much advised to avoid using the slingshot completely against those with deflectors.

V.S. Another Slingshot

This can go either way, it all really depends on who can land the most hits or who has the most health and/or dignity to keep with a slingshot for the full fight.


 And thus, that concludes the first part of seven of this series on ROBLOX Battle, the next part will probably be out this week if I get bored or next week, which will cover the time-bomb or the sword, we're going from weakest, to strongest weapons I suppose you could say but part 7 will cover the maps and other components of the game, we're just staying simple for now.

As always, thanks for reading.

Sunday, July 14, 2013

Strategizing: TheGamer101's Sword Fighting Heaven

                                              (Now with more awful homemade logos!)
"Strategizing" is a new series of sorts I'll do once in a while, in which I pretty much give you the run-down on a certain game, and give the best possible advice on what to do to stay on top. The first game we'll be taking a look at is TheGamer101's Sword Fighting Heaven, which is pretty much your run of the mill sword fighting game with a twist, featuring about 100 swords to use. There are 10 tiers in the game, in which you need to buy every sword, and get a kill at least once too, then you will move onto the next tier. Simple enough? Good.

While there isn't exactly much "strategy" to the game besides the generic swordfighting tactics, there are a few weapons that are pretty broken and stand out, and obviously I will be listing them! Also yes the links to the actual gear will be provided so you may go anger everyone you know with these lovely items!


7. Chief Gaurdsman Spear

I know what you're thinking; "chief gaurdsman spear? that item's foor noobs!" No, not really, the main advantage this item has over a good majority of the other swords in the game is that it packs a killer range. Someone running towards you with a short-ranged sword? Thrust out the spear, watch them get bloxxed. (if their sword doesn't have some sort of ranged attack)


 6. Skeleton King's Sword


If anything, the Skeleton King's Sword makes it onto this list for one reason, the spin move. (tap "w" twice and left click) Once you accomplish this, your character will pull out two swords and start spinning at an uncontrollable speed, and thanks to the sword having a 20% chance to break joints, it's going to get some work done if you time it correctly.


5. Ice Breaker
The Ice Breaker is arguably one of the most fun to use swords to use in the game, press Q to go stationary and send out a stream of chilling, deadly frost at your foes to freeze them into an ice cube, and then finish the job with a smash to the good 'ol plastic cranium. Although please note that if you attempt to freeze an enemy it will freeze your teammates to try to refrain from doing that, unless you're evil or something then go ahead

4. The Break Up
At first glance the Break Up may look like a re-skin of the normal crowbar, but you'd be mistaken, oh so very mistaken. The difference here? An entirely different animation, and possibly even deadlier than the original. But the main kicker to this sword is the animation can be spammed several times just by rapidly clicking, which results in pretty much any foe walking up to you losing their hats, their sword, and their dignity. Yes this weapon also breaks teammate's hats/and or swords..

3. Darksteel Katana of Ancient Illuminators

The Darksteel Katana is a controversial weapon, mostly due to it's hidden ability, upon pressing "a", "w", and "d" rapidly, you release a long range explosion from the sword killing anything in-front of you. It also works on your teammates, if you're a troll or something but we won't get into that. It also features a dash which is cool I guess, but what could possibly be better than a sword that explodes? Also please note that this sword does not count explosion kills for points. So if you wanted to farm with this then you're kinda outta luck.


2. Dreamwalker's Dagger

Besides looking insanely cool, the Dreamwalker's Dagger isn't all looks, it features a thrust/dash which you'll primarily be using to get around with, and if you press "q", a bunch of mini-versions of the dagger will come flying out, possibly 1 hit killing enemies, or just making "z"s appear above their heads. What I recommend you do with this sword, is thrust toward the enemy, or enemies, and hit Q as soon as you're close enough to them, the swords should fly right into their face killing them, and leaving you with only a few scratches or none at all.


1. Towering Inferno Sword
Okay, okay, before you go about preparing to call me whatever names you can come up with on short notice, just listen, the Towering Inferno sword deals mediocre damage, but when you lunge with it, it creates a column of fire right in-front of where it was pointing, which will burn anyone to a crisp that walks near it. Also yes, this sword does count points and is by far the best one to farm points with next to The Break Up.


Honorable Mention
Dagger of Shattered Dimensions
The Dagger of Shattered Dimensions features one main reason to pick it up, upon pressing "q", you will release a shock-wave that will freeze enemies for a few seconds, which results in easy picking. If you could use the ability more than once though, this dagger would've made it onto the list, but alas, you cannot.



So there you have it, I've pretty much told you how to "win" TheGamer101's Sword Fighting Heaven, while of course there are many other interesting swords these are just the ones I found most effective while playing, and yes all of these can be found as real gear, and bought. Although I'd like to note a few things about the game;
  • The Sorcus Sword of Judgement does not have the "sphere" ability anymore, making it sort of mediocre.
  • You cannot summon "zombies" or whatever with the Telamon's Foe Hammer, making it slightly above average.
  • Tier 10 pretty much consists of the Spartan Sword and Shield, the Scimitar, Dual Darksteel Katanas, Foe Hammer, a bunch of SFOTH Swords, and the Dreamwalker Dagger (which is the only one worth using to be honest).


If this post does get enough traction I will do a review for this game, and while it won't be sugar coated, it will be fun to get my opinion on all of TheGamer's games out in one review. But as I said, I'm going to save it, I will be going back to regular schedule this week, with two reviews, one including LegoBlock Adventure 4, and another featuring, well, you'll have to see, and possibly a spotlight if I can fit in the time. Thanks to the Steam Summer Sales I'm kinda more occupied with the games I have atm, but do not worry I am not going anywhere. As always, good day, and have a nice week. Also, if you care enough leave a comment down below on what game you'd like to see reviewed/spotlighted soon, or heck even a strategy guide.


Sunday, March 31, 2013

ROBLOX Egg Hunt 2013 Guide!

Greetings fellow egg hoarders! Today I bring you a comprehensive eggsponential guide of every egg that is currently available within the ROBLOX Egg Hunt 2013, which was beautifully crafted by the ROBLOX content team. The spawn areas, special abilities and tips to obtaining each egg will be detailed below along with important information about the map. (I promise - no more egg puns).

HUNT _Image

The Egg Hunt is a game published by the staff account named 'Games'; being joint-created by Tarabyte, Sorcus, Stickmasterluke and Brighteyes to name a few. The place has been visited a total of 1,367,732 times and has experienced 17,000 concurrent players making it easily the most popular ROBLOX event EVER. There are a total of 24 eggs that can currently be collected by players and all can be worn as hats. As of writing there are three unreleased badges which are all likely to be eggs that can be only be obtained on certain days of the hunt. These exclusive eggs will be added to the guide as the hunt progresses.

Egg Hunt Map




So without further ado, here is the ROBLOX Egg Hunt 2013 guide
(use CTRL-F to find the specific egg you are looking for)

                     
                       Watermelon
WatermelonThis egg spawns in the grassland area very close to the ring of teleporters. It is a common egg with several appearing on the map at once and can be easily obtained with the player simply walking over it. Once the egg is collected, pieces of melon scatter around the player's feet - a juicy touch.


Sunday, January 13, 2013

The Top 10 most Overpowered Catalog Heaven weapons (That nobody ever uses)

Hi, new place reviewer Theovert reporting in to home base. All systems go? Brilliant. Time to settle in with a cup of earl grey and write my first second (almost) place review:

THE TOP 10 MOST OVERPOWERED CATALOG HEAVEN WEAPONS
(that nobody ever uses)
I know, this isn't really a place review, it's more like a strategy guide, but I've had this idea sitting in the deep crevices of my messed up mind for a while and I've been wanting to get it out for a while.

NUMBER 10: THE TORMENTOR'S AXE
Seriously. Look at this thing. LOOK AT THIS THING. It's wicked in every way possible and pretty much an instant kill no matter how the heck you use it. Press E (default) for a forward twirl attack that you can mow people down with, and press Q for a spin attack similar to the Azure Periastron's special attack. This thing is one of the only weapons that can counter noobs who abuse the Ultimate Katana. I hate those kinds of people.


NUMBER 9: THE ROCKET-RIDE TECHNIQUE




I know, this one's a bit too obscene for this blog, but honestly, It looks more like that one scene from Dr. Strangelove where Major Kong rides the Atomic Bomb. This technique is easier to use than the traditional old "Jump and shoot backwards" trick used by many with the old Roman Candles (that actually use real explosions, not those fake ones you see in the Expo Rocket and junk like that). To do it, get Nuclear Arms and an old Roman Candle, equip and unequip Nuclear Arms as fast as you can so your arm glitches like mine, and equip the Roman Candle. I like to tick off Health Glitchers with this one because it can penetrate their unfair, invisible, metaphorical ForceFields they shouldn't even be using in the first place.


NUMBER 8: THE AXE OF UNDOING
One of the only Wal-Mart exclusives that was actually worth it, this tough puppie has the "Burn" effect seen in lots of newer weapons that damages whoever touches the giant battleaxe gradually for a few seconds. Wanna know what happens when you kill a guy with it?  He explodes. It's a great weapon to wield overall and will chop off one too many heads to put above your mantle.


NUMBER 7: RAYVENGE SWORD
It looks like Travis Touchdown's Beam Katana, except orange. No, you don't have to be an assassin to wield this handheld Weapon of Mass Destruction. Your first strike deals 27 points worth of damage, and not only that, it CHOPS YOUR VICTIM'S FREAKING ARMS OFF. Every other swing does a balanced 9 points. Effective against Health Glitchers, as they will be forced to reset once they realize nobody will be able to put them out of their misery. Wanna know what's really cruel? Chopping people's arms off and just leaving them to die. This sword is awesome in every way possible. However, kills with it don't give you KOs on the leaderboard for some strange reason, but it's still a pretty sweet weapon.


NUMBER 6: CANDY CANE LAUNCHER
Your soon to be unfathomable bloodlust.
A traditional christmas treat turned deadly, the Candy Cane Launcher lets you easily mow down unsuspecting chumps from a distance and clear rooms, Gingerbread Man style. It lets you sustain constant firepower on your target, which makes it useful against R Orb-ers and Artemis Bow-ers. Some of its downsides is that each individual shot does low damage, and it takes a few seconds to start up, but put those aside and you'll be exactly like the guy in the picture.



NUMBER 5: UNTIMELY CROSSBOW
At first glance, you're probably thinking "Oh, this is just another stupid halloween gear." That's why you deserve to be taken out with it. This crossbow does a good amount of damage, and wanna know what else it does? It shoots heat-seeking pumpkin arrows. I'm not kidding. Just send 4 of these at a poor sap and he'll be looking like a pincushion in no time. There's also a "Defensive mode" you can access by pressing X. When you use it, it makes about 10 of the arrows form a defensive orbit around your character. So people will naturally stay away from you now because you have deadly pumpkin arrows orbiting around you at 50 mph.

NUMBER 4: PHANTOM FALCHION
Man, the only good weapons seem to be the Wal-Mart exclusives. The Phantom Falchion is a pretty sweet sword that takes out chunk after chunk of enemy health per stab (yes you STAB your enemies with it). It's another "Double click for dash" kind of swords, where it doesn't make you lunge, it makes you fly at your enemies at 24 mph. It has a special sort of "Fire charge" where, if you don't succeed in killing your enemy, it can leave the "burn" effect on them (only if the sword is flaming). If you don't like how it looks, try the Heartbreaker (which is a valentine's day version of this sword). It's a pretty good weapon overall.

NUMBER 3: BRIGHTEYES' SPARKLING SHILLELAGH
On the outside, you'll look like an old man with a limp leg who needs a cane to walk. On the inside, you're a wise old sage who wants to smack whippersnappers with his cane. And now you can! Brighteyes' Sparkling Shillelagh does a good amount of damage, has an insanely fast attack speed, and makes people fly back sometimes when hit. Embrace the inner old man in you and go nuts. People will probably think you're a crazy Irish person wielding a sparkling cane, and when people start thinking that, you know you've done well.

NUMBER 2: FERMION BLADE
This one's been around for a while, and I bet you're thinking "This sword is lame, it looks stupid and doesn't have any cool animations!" Well, shut your yapper, this sword is more than meets the eye. First few slashes, it takes out a good chunk of your enemy's health and envelopes them in a laggy, ugly grey cloud of fire that'll lag the hell out of them if they're in first-person view AND slowly sap their health. And once they're dead, wanna know what happens? they ALSO explode. Just like the Axe of Undoing. However, you might wanna back off once they're dead to avoid blowing your right arm off and being rendered completely useless. Other than that, it's a pretty sweet rainbow sword.

And finally...

NUMBER 1: CRESCENDO: THE SOUL STEALER
Straight outta Dungeons & Dragons.
Forged in the deepest pits of Tartarus, this sucker will rack up the kills and the heads in no time. It has an insanely high base damage stat and its lunge is VERY deadly. When you attack someone with it, they float up in the air and instantly die in a flurry of dismembered parts and demonic red fire. Press Q to equip "Soul fire". Rack up 5 kills with your Soul Fire-blessed sword and you'll be able to unleash a devastating Soul Blast attack by pressing X. It's an extremely lethal and awesome-looking sword that should only be used by trained professionals. Trained professionals, or people who really like to kill other people, but want to look cool while doing it.

HONORABLE MENTIONS:
Adalinda's Alliance: Pretty sweet sword that gets more powerful when charged.
Hammer of Eternal Frost: Saps out health faster than you can say "It's cold!"
Illumina: I'm amazed this isn't used more often.
Darkheart: Likewise.
Telamonster: The Chaos Edge: Again, a sword with so many extra functions.
Skull Cane: I want to get off MR. BONE'S WILD RIDE!
Firey Dragon Axe: Instakill at its finest.

And that wraps up today's review. Goodnight, don't let the Seranoks bite.