Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Thursday, April 2, 2015

Choose an Event

Duck Hunt '14 Hub [50%]_ImageOne once said the RN Egg Hunt would be here, it seems it never turned up. My job now is I'm going to ask you what event you would like to see us hold here at Roblox News. We could hold an Egg Hunt, our Duck Hunt, or even a new event. I'm giving all the readers the option to choose a new event, or an old one. Please comment your ideas and tell us what you want to see!!

Or-- we could completely forget about the hunting, and make a whole new game, maybe an MMO, or a city-based game, or even something completely random like Marble Ride is. It's you, the fans, choice!





:)

Tuesday, July 1, 2014

Game Building: How to Entice Players

Hello readers, unfortunately I will be inactive for the next month due to summer camp. I also apologize for the mistakes I made on my previous article, reviewing The Sith Empire // Hoth.  The reason I made those mistakes was because of personal issues, forcing me into an anxious state which made me rush the review, without being careful, and considerate of proper grammar.

Hello, I am xLando and I will be writing about hooks in places, and how to keep players playing. As a game journalist, I have gotten the chance to experience multiple games, with different genres, yet some are similar in some very distinct ways. This article should give you a decent look at how to add a "hook" into your places.

Lobbies
Most lobbies are personalized to fit the place, for example, say you had a place all about the Mad Murderer, it would be in your best interests to possibly add in some murder-themed artwork, as well as murder themed- props to your lobby.
For this Paintball game, the lobby is on the sidelines, giving players who are waiting for the next round something to do (watch the ongoing match), and keep themselves busy.

There is also a "Shop" icon on the bottom right, as I said, this also gives people something to do whilst they wait.


In lobbies, make sure to have some activity, whether it is housing a shop there, or even showing a small menu of who won last round, and player statistics. The lobby could have a short obby, players do not want to sit around, waiting for the nest game/round.

You want to always make sure that the lobby is aesthetically pleasing (looks good) ways you can do this are:  nice looking  floors and walls, good textures, and  use of proper c-framing and building tools. Making it non-aesthetically pleasing deters new visitors, lowering your visit rate.