Showing posts with label mod-Venture. Show all posts
Showing posts with label mod-Venture. Show all posts

Saturday, August 6, 2011

mod-Venture. Shutdown?

When looking around Roblox I kept on seeing comments like. "RIP Mod-venture", "Goodbye Mod-venture" then after seeing this, I immediately went to check out Mod-venture. and saw this posted on their blurb.
The news shocked me, as this is one unexpected message.
"Either we can't trust our friends, or we can't trust roblox". From what I can understand from this is that someone betrayed the mod-venture team, or other people got in the way of its success.
Either way, it is shut down and we will sadly never see it in its shining glory.
~IBI

Friday, June 24, 2011

mod-Venture Exclusive Developer Interview: owen0202

owen0202
1) When did you join the mod-Venture team?I Joined the mod-Venture team in January of this year, after TengoLa asked me to help him build some creatures.

2) What do you do on the team?

My original role was to help with building, I built a bunch of monsters and some NPCs. However as time went on my role branched more towards the scripting side of the spectrum (though I still help out with building occasionally)

3) By being part of the team, what other opportunities has this opened up for you?

By being in the team the most significant opportunity was being able to work on the Roblox TV Commercial with Kuunan and some of the other members of the team.

4) How well do you think the project is being received?

The reception has been varied so far. I have been getting a lot of encouragement and signs of anticipation for the much awaited release. However there are still those who are skeptical towards any progress or the quality of the end result.

5) How far would you say mod-Venture is away from completion?

We gave up on a release date quite a while ago. Personally I would be surprised if the game doesn't release some time this summer. Then again, you never know.

6) Would you say the projects successions are down to teamwork?

Teamwork has been what has made this project possible. The workload imagined in a project like this is unimaginable. By having a talented and enthusiastic team this project has become possible.

7) Will you be able to choose a character in-game? How does the character system work?

I think I can reveal without any major spoiler that we do have a character selection system. At the beginning of the game you will be able to choose between one of three characters, which will effect the way you play the game.


8) And finally, when the game is released, what kinds of promotion are you thinking of using?

So far advertising has relied mainly on word of mouth. However Kuunan has prepared some very nice looking adverts to run alongside the release of mod-Venture to assist in promoting it.


Thursday, June 23, 2011

mod-Venture Exclusive Developer Interview: mattchewy

mattchewy

1) What is your role on the mod-Venture team?

I script. I came in to mod-Studio mostly to work on GUIs, but as time passed I moved more into general scripting. Mostly, I converted the like, 12 different scripts that ran the game into one 'superscript'.

2) What is your favourite part of the game?

I love the cutscenes and the building. You have never seen any cutscenes or building like this on Roblox. Gollygreg really outdid himself with the cutscenes. Kuunan and Tengo are amazing at building, which you probably know. I've never seen anyone CFrame like that in my life...

3) Kuunan said that you didn't have a release date, do you have any idea when the game will be finished?

We were hoping for this summer, but as May came, progress pretty much came to a halt. Kuunan and patrline have recently been building another city for the map and it looks great. Now that it is summer, we can work on it more. We just want people to remember that we don't work for mod-Studio and we have other lives, so we can't work on it 24/7. It is a huge project and takes a long time to work on.


4) By being part of the mod-Venture team, what other projects has this led
you on to do?

Well, recently, Telamon recruited some of us to work on a Roblox commercial. It was our first project as a group with a mixture of mod-Studio, scripters, builders, and more. We will have more projects soon, but Telamon hasn't disclosed that info to us yet.

5) How big is the mod-Venture map?

The map itself is huge. You would think it would be laggy, but since the beginning, there has been a ban on more than 5 thousand bricks on the map at one time. It's really fun to explore with all of the cities, forests, oceans, islands, mountains, towns, and castles.

6) What sort of things can you do within the map?

Well, right now, you can pretty much just walk around. We have implemented a quest system, but it isn't in the game yet.

7) Who built most of the map?

Kuunan and Tengo(Nanuukofthenorth) built most of it. They are amazing builders. The map is epic.

8) And finally, what do you think differentiates this game from the other RPG's out there?

Well, for one, this won't be a lousy game where you walk around killing motionless zombies while you magically gain XP. We will have quests, and battles, and a wide range of special abilities that everyone can play with. It is nothing like any RPG you have ever seen on Roblox. It will change the way they are played.





Thursday, June 16, 2011

mod-Venture Exclusive Developer Interview: Kuunan!

Kuunan

1) How long have you been working on mod-Venture?

The mod-Team has been working on mod-Venture on a stop and go basis. Back in January we mustered together roughly half of the game, but decided to scrap it and start anew. The current, and final, version of mod-Venture has taken six-months thus far.

2) What was the inspiration for mod-Venture? Any other games or just ideas?

Simply put, I wanted to see a good game that redefined the capabilities of Roblox. The game is influenced by The Lord of the Rings indirectly, and fueled by my and TengoLa’s imagination.

3) In what way do you believe it will revolutionize ROBLOX games?

mod-Venture will set a new standard to Roblox adventure games. Every element of the game is hand-crafted to fit its need, all of which will be administered by a ‘superscript’, which now is pushing four-thousand lines. New ideas, new everything.

4) What do YOU work on within mod-Venture?

I’m the head builder and co-founder of the entire project. I deal with planning, building and supervising.

5) What is the games release date? Or does it not have one?

Nope. We’ve set release dates in the past, all of which have been extremely misleading. No release dates, we’ll let you guys know when the game is nearing completion.

6) Will you open another public Beta test for the game?

Doubtful; One major problem from the past has arisen with public beta testing, effectiveness. This is not a certain no, but Beta tests are meant for good, to uncover problems under stresses. When we allow the public to look for these, it can be difficult to control. We will most likely hand-pick a group of trusted and respected users to help test.

7) What sort of story does it have? How dynamic would you say it is?

I’ll try not to reveal anything worthwhile here; mod-Venture’s main plot will circle around your character. As evil engulfs the land of the free-people, your task is to unite these inhabitance and ultimately fight off the intruders, or perish in the attempt.

8) Did you start mod-Venture?

TengoLa and I started mod-Venture back in June of 2010, but it was merely an idea at the time.

9) What is your favourite part of the game?

Can’t say yet.

10) And finally and most importantly: Will I like it? Why?

Depends on who you are and what you like. I think anyone who appreciates effort will at least enjoy the game. That’s not saying everyone will like it, but I can only hope. You might, you might not.