Showing posts with label ROBLOX Mobile. Show all posts
Showing posts with label ROBLOX Mobile. Show all posts

Sunday, July 27, 2014

New Site Theme Overview!

Hello readers, RayMan36 here with the reason I'm a god among men. I'm talking about the brand spankin' new Roblox site theme, which only 20% of the community has. There is a screenshot below:

I'm kidding.

Monday, September 16, 2013

The iPhone 5S and ROBLOX Mobile: How 64-Bit Mobile Gaming will change EVERYTHING.

It's a computer in your pocket.
A supercharged computer in your pocket, that is.

Apple's most recent announcement of the iPhone 5S and 5C should come as no shock to technology journalists (like myself) anywhere. The era of Apple's growth and maturity as an expanding and choice-filled brand is a genius product lineup. Not only a great idea for everyone who shows interests in a particular brand, but also a great way to have a "phone made for every kind of person there is."

Images courtesy of Apple.
Apple is no exception to that, with the most recent announcement of a killer industry first, 64-bit phone, the iPhone 5S. However, the question is not how people will use it, the question is when will they change everything in mobile gaming?

I think it's important to know before we start that this is an article for people that understand the concept of mobile gaming, operation of computers and more. If you aren't very knowledgeable on any of those things, I suggest you look up some information on 64-bit, 32-bit, the iOS software (iOS 7, particularly) and the iPhone 5S. Information can be found by clicking on any of those terms listed.

64-bit allows the world to grow. There is no cap to how much you can process, there is nothing too slow about 64-bit (maybe except a rubbish computer) but Apple begs to differ with the release of their new A7 and M7 chips for the iPhone 5S. This jump to processing power has changed the entire smartphone industry in one release and ROBLOX adapting this would be relevant to making their app potentially stronger than most 32-bit computers with only two or four gigabytes of RAM. There is no dotted line there at all; and having more resources to build games on is something that app developers and curators of games, medias, and more will need out of a phone.

The iPhone 5S appears to be that call to action; with a billion transistors, two times the general-purpose registers and two times the floating point registers. It sounds quite technical but is the peak of performance improvements. As I said, the 32-bit CPUs are limited to as much as four gigabytes of RAM. While that is not bad, 64-bit CPUs are open to addressing that limit (my computer has ten gigabytes of RAM, as it is a 64-bit desktop) and this makes for two times increase in performance. This means that cameras will focus faster, apps will load faster, safari will search and look faster, and libraries of data will as well. But what this means for ROBLOX is that they can finally run ROBLOX on a desktop-like CPU. The only difference being that this is a phone.

The potential for ROBLOX having this 64-bit architecture release could mean that ROBLOX could utilize even more RAM for it's game and reach a point where mobile gaming is essentially the same as desktop gaming except on a smaller device and this could mean possibilities are endless for the gaming company looking to make their games on mobile devices and that could mean anything can happen in a world looking for entertainment, creativity, and of course: a better phone.

~ Darwin12




Sunday, September 15, 2013

iOS 7 and it's potential for ROBLOX's Mobile Applications

My home screen.
So in case you haven't figured by now, I am a proud PC user, a self-proclaimed technologist and media mind. The only thing "Apple" about me is my phone, an iPhone 4S that I've had for almost a year now.

Set aside this being 9/14/13 (four days before iOS 7 really releases) when I am writing this, I've already had the demonstrative ability to test a variety of iOS7 features for a good five days now, as well as be spooked by the foolery of a "3D perception" in this particular version of iOS (where the background literally appears not to move, but the icons do.)

It started to hit me some more, that ROBLOX has some absurdly high potential to utilize iOS7 to a superb advantage of mobile game development.

Here are three ways ROBLOX can use iOS 7 to make a new era of mobile gaming.

1. Light Design
ROBLOX has a very discoloured design right now. It's app is highly blue (not to forget an annoying colour of blue) and it hasn't yet been optimized for something like iOS 7. The entire design is solid. It isn't transparent, and there is no harmony in colors. But on the home screen, you see perception; this perception is the clearest way to give a totally nice and completely elegant new design to the ROBLOX game application as well as match the wonderful aesthetic already put up by iOS7. An example of the transparency is another iOS 7 feature to the left. The new "Mission Control" has a sort of blurring beauty to it that is both great at the same time just as helpful and it fits right into the operating system.

ROBLOX has not adapted that yet; and it would be great to see that happen.

2. iOS 7 Auto-Update
This is more of a choice for users, but iOS7 has presented a new feature where apps will auto update when plugged in or connected to WiFi. It's a great feature, and if ROBLOX had it's users using this; they could get valuable updates to their users immediately when needed; instead of waiting for all users to catch up on it.

3. Multitasking

Introducing the new Multitasking on iOS 7 to an app as gamer-friendly as ROBLOX is essential. If you had the ability to be playing your ROBLOX game and lets say you got a text, or an email, you should be able to use the multitask to continue your game in the background and respond to that text or email immediately. It's a must-need.

Lets say I want to upload a screenshot I just got from my ROBLOX game; but I don't want to leave that game on mobile. I want to send it via text to a few friends and get a link for the upload to send to my friends on Steam. What i'll want to do is use the multitask feature (double click on home button) and go to the text, and send it to that person then use my favourite upload program (puu.sh) to upload it to the cloud so I can send that link to my Steam friends.

Multitasking is a must-have for this new era of iOS7 gaming and applications and if ROBLOX fails to adapt to continuation of gaming in the background, it's going to be very difficult to do things you need to do at a certain time.

While iOS 7 isn't released (at least at the time this is being written) all you fine people will acquire the update and update on the eighteenth and get to try new things for yourself. Updating now just to play ROBLOX isn't worth it, as the ROBLOX app usually crashes; but I will do another article on the "post-iOS 7 release ROBLOX application" when that time comes.

Soon, I will also be launching another article on how ROBLOX (and other mobile games) can be seriously affected by 64-bit phones (iPhone 5S) and you'll see that soon!

Thanks for reading, and as always, have a good day.

~ Darwin12