The featherweight was recently hinted by ZolarKeth, co-creator of the famous zombie-survival RPG Apocalypse Rising, in a recent interview done by Roblox. If you remember a while back, Apocalypse Rising sported a larger map for a couple of weeks, however, the map was shrunken due to complaints from players not being about to handle the enormity of it. In the interview, ZolarKeth mentioned his plans for version 4.0 of his game: a better inventory system, vehicles, and "new scenery and points of cover to get behind, as well as more detailed trees and buildings."
What surprised me about that statement was that Gusmanak previously mentioned that he will not develop vehicles into the game due to lag issues, and that the only way for this addition to happen, Roblox had to dramatically decrease lag cause by parts. ZolarKeth's statement, however, mentions the addition of parts to add detail to buildings and terrain, in addition to vehicles. This hinted that the "featherweight" update was quickly approaching.
Preview of Apocalypse Rising Vehicles |
Soon after on December 4th, Shedletsky (formerly Telamon) posted a thread on IronNoob (a Roblox forum) that showed his major FPS improvements when playing EBR's Block Town, all the way from 20 FPS to 300 FPS. A demo was also available to download.
At first, the demo of the "featherweight" update had many bugs, including disappearing meshes, not being able to work on some computers, headless Robloxians, etc. However, most have been ironed out for the live release of this update. The update works on all parts that are anchored, attached to an anchored part via welds, without meshes, are not made of the material "Corroded Metal." That means it will not work for meshed parts, but don't worry, Shedletsky confirmed the Roblox development team is working on it.
What Does This Mean for You?
Whether you like developing games or simply enjoying them, you can now do it more efficiently and at a higher graphical fidelity. Although the update did not directly improve the graphics by adding more shaders or better textures, it gives the content creator the option of using more parts. More parts = more detail = better looking games.
How Do I Take Advantage of the Update?
As a player, nothing much. But as a builder, there is much to do to optimize your place for the update. Here are a few questions I want you to answer.
1. Does your place primarily use bricks with "BlockMesh"?
2. Does your place use lots of "Corroded Metal" bricks?
3. Does your place have lots of unanchored parts?
If you answered "Yes" to question 1, I have a possilbe solution for you. You first need take out all the "BlockMesh" out of the bricks. Then, you can smooth out the ugly bevel edges using my tutorial and then even add a material to make it look better than before.
If you answered "Yes" to question 2, this is the solution. You could just replace the material to another material. Or you could make a texture of rust and put it on all your bricks, although it wouldn't be bumpmapped and wouldn't look so well. I recommend just sticking with it and waiting for an update to fix this.
If you answered "Yes" to question 3, there might be something you can do. If most of your unanchored parts are not moving and not attached to an anchored part, ANCHOR THEM! Quite simply really. If they need to be moving however, you have little you can do.
Have fun with a lag-free time playing the new Roblox update! And look forward to Apocalypse Rising v4.0 because it looks really fun.
-yomamadude6
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